Every winter for the past few years, I’ve spent at least a weekend in San Diego.
Not only is the tropical sun a great respite from gloomy Seattle, but San Diego
— against all odds and expectations — is a brilliant beer town, and home to the
iconic Stone Brewing Co.
To get myself into the right mindset for my upcoming trip, tonight I am
enjoying Stone’s Sublimely Self-Righteous Ale. As frequent drinkers of Stone
are surely aware, that brewery is full of downright bastards.
Which is why I just had to share this brilliant excerpt from the label on the
back of this dastardly, self-rightous bottle:
Yes, we damn well know our stuff here at Stone, and it would be irresponsible
of us to not acknowledge how remarkable this heavenly creation of ours is. Thus
the name we are compelled to give it — Stone Sublimely Self-Rightous Ale –
serves as a reminder of just how good we are, in both liquid and verbal form.
When you’re good, you’re good. And when you do something great, the least you
can do is acknowledge it. Others benefit from knowing.
For the record, this self-righteous ale lives up to its label and leaves a smile
on your face — or, at least, on mine.
What follows are the most insightful, interesting, or otherwise
noteworthy articles I’ve stumbled across over the past couple weeks.
Democracy is not a truth machine.
One of the best articles I’ve read all week. In it, a bearded philosopher
eloquently demonstrates why democratic processes can’t be trusted to find
the truth about objective facts about reality. For example, while a democratic
process can be used to decide what we should do about climate change, the
underlying scientific reality is not up for debate.
Why we invented monsters.
Paul Carr start with the idea that monsters grew into the human
consciousness in the image of predators, such as felines and
snakes. Eventually, as protohumans transformed from a prey species into
predators, our imaginations transformed as well.
The scandal of the Alabama poor cut off from water.
It really kills me that we need a foreign news source to report about the fact
that America’s infrastructure is failing and the promises of citizenship
aren’t panning out for some of those who have the greatest need.
Reading this article, others like it, and watching the documentary
Waiting for “Superman”
over the weekend has left me with a lot of questions in a place where there
are few good answers.
Hitch. Sam Harris, eloquent
as always, on Christopher Hitchens’ death:
Needless to say, he was effortlessly lucid and witty—and taking no prisoners.
There should be a name for the peculiar cocktail of emotion I then enjoyed:
one part astonishment, one part relief, two parts envy; stir. It would not be
the last time I drank it in his honor.
Freakonomics: What Went Wrong?. Andrew Gelman and
Kaiser Fung examine many of the conclusions in Freakonomics and
Superfreakonomics which have worked themselves into the cultural
consciousness and which are now taken for granted. Specifically, they show
that many of these conclusions are just plain wrong.
I think of all the things I love about where I live,
having a climbing wall in our studio is definitely in my top three. We had a couple
of constraints in constructing the wall:
Our lease doesn’t allow pounding anything into the wall, so the structure had
to be entirely free-standing.
I love bouldering on overhanging walls — the steeper the better. But we wanted
to be sensitive to the fact that overhangs are not everyone’s cup of tea.
In the end, we settled on an adjustable 10’ x 10’ lean-to
My roommate Chris and I have both found that mentioning the dimensions of the wall is a great
heuristic for identifying climbers and non-climbers. The usual response from a
non-climber is along the lines of, “Really? Isn’t that too small?”
Everyone always changes their mind on that after a good workout on the wall.
Chris and a friend handled most of the construction of the structure, which took
about 40 hours in total. I think the most time-consuming part of the process —
aside from waiting for the deck paint to dry – was drilling each of the dozens upon
dozens of holes and installing a t-nut in each.
As I mentioned earlier, the incline is adjustable. Originally we had a 15°
overhang, but have since dropped the wall down a bit further to 30°. This seems
to be a nice compromise given that our friends are climbers with varying amounts
of experience, specialties, and skill levels.
Setting — First Try
Initially, I tried a couple of traditional setting strategies. The specifics
varied, but the basic idea was to visualize the outline of a problem and then
set it piece by piece. I quickly learned a couple of things:
This takes skill. Just because you are good at climbing a certain type of
problem does not mean you will be able to set similar satisfying problems.
It’s a completely different thought process and creative skillset.
Setting is hard work! At first I was trying out the problem as I set each
piece, which was very tiring. I heard a better strategy was to set the whole
problem before trying to test and tweak it. This was great advice, but
climbing up and down with holds and screwing them in is still a lot of work.
I came out with a newfound respect for routesetters at the gyms I
go to, and it gave me some small amount of additional insight into bouldering
problems in general.
Setting — Second Try
What ultimately made me try a different strategy was thinking more deeply about
how we were using the wall. Given that the friends I climb with are all at
different levels, we would generally just try climbing around or playing add-on
rather than climbing specific problems.
Add-on is a very simple game. In a sense, it’s the bouldering version of
The first climber chooses a starting position and makes a single move. The next
climber copies that move, and then adds on another move. This is a great game
when you have climbers at different levels, since everyone can play along and
take part in some friendly competition.
Given that we were using the wall this way, I started thinking more about where
to place holds on an individual basis, rather than where to place problems.
Instead of trying to visualize an entire problem, I now just think about where a
single hold might be interesting, and what orientation might make it fun to pull
Since I only have to consider one hold at a time, the cognitive load required is
a lot lower. This is nice, since I’m not a very good routesetter. By just
throwing up each hold in an interesting position, it’s a lot easier for me to
fill the whole wall.
As a field test, we played quite a few games of add-on last Saturday, and it was
tons of fun!
New Holds & Resetting
I’ve subscribed to So Ill’s hold of the month club,
and it gives me an excuse to reset things and try something new every month or so.
These just arrived recently:
I took the opportunity to move things around a fair bit. I moved The Picking
much higher up, and rotated it to a fun new orientation. I also threw on a
smattering of underclings and other new stuff.
I had actually tried putting The Picking in a similar orientation originally,
but found that the it would just spin when pulled sideways — no matter
how tightly I tried to bolt it in. This time I wised up and put a small hold
below it to give it some reinforcement.
New game of add-on tomorrow, and we’ll see how it goes!
pgmagick is a Python wrapper for
for ImageMagick (or
GraphicsMagick). I needed it for something I was
trying to run yesterday, but the instructions for OS X seem to have gotten lost
in the depths of the Internet.
Building Boost takes a long time so don’t fret if you don’t see anything for a
while. Try it out and it should work:
Python 2.7.2 (default, Oct 20 2011, 17:33:50)
[GCC 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2336.1.00)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
>>> import pgmagick
>>> pgmagick.gminfo.library + ' ' + pgmagick.gminfo.version
Recently, I’ve worked on/with or used a few Android applications that “disable”
the back button in some cases.
If you haven’t used Android, the back button is a prominent feature. Nearly
every Android device has a hardware back button. The system maintains a stack of
all the activities the user has navigated to, and when the user presses the back
button, it takes the user to the previous activity.
This works both inside individual apps and also across process boundaries. For
example, when I’m reading an email and push the back button, I end up back at my
inbox. If I push the back button again, I’ll end up at whatever app I was in
before I opened Gmail.
This functionality is all provided by the OS, so all you have to do to get it
right is to not break anything.
Nonetheless, many developers have taken it upon themselves to intercept the back
button and swallow it. Here’s what this is like when you intercept the back
button on the web:
In other words, it’s completely obnoxious and unacceptable. Unfortunately, it
seems that which we know to be obviously true in web development, is quickly
forgotten when it comes to a mobile device.
What the study found was a new type of eye movement, the “planful” movement. In
short, before interacting with any object, we build a model of that interaction
in our minds and look at the object, without being consciously aware that we are
doing so. For example, your eyes and your brain are glancing at and scouting out
the paper towel dispenser while you are still rinsing your hands.
The same concept that applies to navigating your bathroom sink applies to
navigating a mobile operating system. Your app may only be displaying one
specific activity on the screen, but you can be sure that the user has
constructed a mental model of how they are going to navigate through your app,
through their device, to accomplish whatever they need to accomplish today.
Most of the time, these mental models aren’t fully conscious or completely
articulated. Ask someone how they would get from Angry Birds to Gmail, and
you’ll hear something along the lines of, “I’ll save and back out of the game
and then open up Gmail.” Their mental machinery has abstracted away the minutiae
of what they would specifically push or click on.
Instead, users just rely on their intuitive experience of how to navigate a
system. That intuitive experience makes certain assumptions regarding how this
virtual world is structured. These assumptions are often as strong as your
assumptions regarding the physical world — up is up, down is down, and if you
retrace the way you came, you’ll always end up where you started.
When you break these unconscious and conscious assumptions regarding how things
work, you are basically giving your users a mental segfault:
If you’re just looking for the quick fix, skip ahead to the bottom of this post.
To sum up the issue, our server was responding with a Content-Type header of
application/xhtml+xml to both Opera and wget. In Opera, this triggers an XML
parser, which would fail since our content is actually text/html.
Of course, nowhere in our code were explicitly setting the Content-Type header
to anything other than text/html, so the behavior was puzzling. Additionally,
the server was responding with an application/xhtml+xml type even when the
Accept header from the browser specified */*. This made no sense at all, since
if the browser was willing to accept anything, we should be sending the content
in its default text/html.
The known capabilities for the current user agent are all available through the
As I said, all very questionable. The idea of having a giant database of
browsers and what they are like just rubs me wrong and strikes me as
unmaintainable. In fact, we only tried out the whole browser definition file as
part of a proof-of-concept for some mobile pages. The feature never quite worked
correctly, so we abandoned it and thought that was the end of that.
The insidious preferredRenderingMime
Of course, that wasn’t the end of that. For each browser definition in a browser
definition file, you can define a preferredRenderingMime value for a browser.
Most of the larger *.browser file compilations floating around the Web have
Opera set to preferring a MIME type of application/xhtml+xml. A lot of files
will default to a preferred type of application/xhtml+xml for all browsers that
pass an Accept: / request header.
And even though we use ASP.NET MVC and no longer are using any of the browser
detection stuff at all, the System.Web.UI.Page class has this fun code that runs
when the page is processed:
Brilliant, right? Since Opera prefers XHTML, this code does you the favor of
automatically setting your response content type to application/xhtml+xml. Of
course, since your actual content is still HTML, this causes an XML parse error
and all your Opera visitors are hosed.
This might make sense if you are doing the classic ASP.NET Web Forms thing with
server controls that adapt their rendering based on the browser’s preferred
MIME. But even if you are using ASP.NET MVC, your .aspx views are still
essentially pages, and this old code will still run.
Unfortunately, this SetIntrinsics code has another nasty side effect. If your
application has already sent out response headers or content, it will just throw
an exception since Response.ContentType can’t be set after response headers have
already been sent.
In the case of Starbucks.com, this meant that issue wasn’t just that Opera
visitors experienced a parse error, but that an exception would be thrown for
any browser for which ASP.NET tried to switch the Response.ContentType. This
would result in absolutely no content being served, resulting in a blank page
for Opera visitors.
Furthermore, a large percentage of crawlers and search engines use wget to
grab pages. wget sends an Accept header of */*, and runs into the same
no-content issue. A fine mess all around.
The simplest fix, of course, is to get rid of any *.browser files you may be
using in your application. I understand redirecting to a mobile version of your
site for mobile browsers or the like, but basing any major functionality on
guesses about the user’s browser is a great path to future pain.
If, however, you want to keep your browser definition files around, consider
removing any uses of the preferrendRenderingMime capability. Here’s a regex that
should be able to find those instances for you:
Just do a find & replace on that and you should be good to go. This is what we
ended up doing for Starbucks.com and
Starbucks.co.uk, which I’m happy to say now
work perfectly for Opera and wget users alike!
We love our bikes not because we race them, ride trails or perform tricks with them, although sometimes we do all of that. We love our bikes mainly because they are our transportation, our freedom, our way of moving through the spaces we call our home.
Lately, I’ve been a big fan of JSON via HTTP POST to send data to a Web service.
It’s awesome for a bunch of reasons:
Works equally well for simple and complex data. Regular HTTP POST works great
for simple data, but gets unwieldy for anything hierarchical. XML works for
complex data, but is too wordy for something simple.
Compact and human-readable. Really, this just comes with the territory when
you’re using JSON for anything.
Easy to debug using Fiddler or related tools. You just have to type in or
modify a JSON string when you want to do some ad-hoc testing.
Easy to add support for to any server. In fact, support for receiving JSON
POST is built into the latest versions of
That said, JSON POST still doesn’t seem to be all that popular compared to
an old-style URL-encoded HTTP POST. One explanation I’ve heard proposed for
this is the lack of support in jQuery. By default, jQuery goes with the
old-style POST. You know:
Sure, you can pass in a complex type and jQuery will gladly serialize it
into this format for you, but good luck trying to read that with your human
eyes, or trying to piece it back together on the server in any sane way.
The really sad thing is that jQuery has a great getJSON() function that lets
you receive JSON output and parses it appropriately. But there is no
built-in support for posting raw JSON.
To that end, I threw together this little plugin that I use all over the